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open-hardware-acceleration-format Hardware video acceleration makes it possible for the video card to decode/encode video, thus offloading the CPU and saving power.. There are several ways to achieve this on Linux: Video Acceleration API (VA-API) is a specification and open source library to provide both hardware accelerated video encoding and decoding, developed by Intel.; Video Decode and Presentation API . WebM is an audiovisual media file format. It is primarily intended to offer a royalty-free alternative to use in the HTML5 video and the HTML5 audio elements. It has a sister project WebP for images. The development of the format is sponsored by Google, and the corresponding software is distributed under a BSD license.. The WebM container is based on a profile of Matroska. Feb 08,  · Hardware encoding and decoding support. Perhaps one of the most exciting changes in OpenShot is our experimental support for hardware acceleration. You will see some new options available if you have a supported encoder/decoder. Many graphics cards come with the ability to encode and decode video data without using the CPU.

Hardware Clock in UTC Time: If selected, Oracle VM VirtualBox will report the system time in UTC format to the guest instead of the local (host) time. This affects how the virtual real-time clock (RTC) operates and may be useful for UNIX-like guest OSes, which typically expect the hardware clock to . OpenFL, a cross-platform open-source implementation of the Adobe Flash API, supports importing SWF assets. Lightspark is a free and open-source SWF player that supports most of ActionScript and has a Mozilla-compatible plug-in. It will fall back on Gnash, a free SWF player supporting ActionScript and (AVM1) code. OpenMAX supports acceleration concurrency via both iDL, which uses OpenMAX IL constructs, and aDL which adds asynchronous interfaces to the OpenMAX DL API. Driving Collaboration OpenMAX is a non-proprietary, royalty-free standard, primarily targeted at middleware developers producing multimedia codecs, games engines and graphics libraries.



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