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acacia-wood-builds-minecraft-keyboard Как сделать и где используется Акация (Acacia Wood) в майнкрафте. Рецепт крафта, id блока и другая полезная информация.  Minecraft - это невероятно популярная инди игра. Игрок начинает в мире полном приключений. У персонажа нет ничего, кроме желания покорить мира майнкрафта. Рубим деревья, добываем пищу, строим дом, защищаемся от ночных хищников. Minecraft невероятно увлекателен, позволяет реализовать свою фантазию в полной мере. Cкачать игру minecraft на телефон. На сайте - есть все что необходимо для игры - моды, текстуры, скины, карты, скрипты, а также куча полезных программ для майнкрафта. В майнкрафте можно создать свой сервер и играть с друзьями по сети. All Minecraft commands have to be used in command blocks! If you got problems using the Minecraft commands on a server, put "minecraft:give" instead of "give" at the beginning of the command. Hey everyone! It's Random Guy 66 here, and today I am doing another Minecraft How-To video! In today's video, I am showing you guys how to build with Acacia. Retrieved 19 January Optional, but extremely recommended - I like seeing what people make. Archived from the original on 5 July When "Split by block type" is set, separate identical - you may edit these materials are output for each age of stem, 0 through 7, e. Once you like the view, click Control-Alt-"Numpad 0" to set the acacia wood builds minecraft keyboard camera to your view or at least the center of it.

Since the model has window and door gaps that are only a block wide, these will be detected and the interior will be filled in, as shown on the right. Wide door example: in the first image, the inside of this simple building is visible. The torches are then considered as blocking the entrance; since the entrance is fully sealed off, the room is filled with glass. This example is trivial, but by placing torches you can seal rooms off so that they fill up with glass, then get hollowed by the "hollow" option, described further on, thus saving on printing areas difficult or impossible to see from outside.

Another wide door example: Another way to seal off large doors or windows is to add snow blocks. Here a two-block-wide door will not automatically be sealed off by the "seal off entrances" option. By adding snow blocks and then also enabling the melt option , the building interior will be sealed off and then the snow blocks removed before output.

Connect parts sharing an edge: certain non-manifold edges where two blocks are diagonal and share an edge are eliminated by a welding process in which more blocks are added. This welding process normally occurs only when it joins pieces that otherwise would be separated and fall apart.

Connect corner tips: if two blocks touch at just their tips and the blocks are found to be in separate parts, they are then welded together by adding two new blocks. Weld all shared edges: Shapeways normally allows two blocks' edges to touch, despite information to the contrary.

If this behavior is unacceptable Shapeways or some other application rejects the model , checking this box will work to remove all shared edges.

Example: With all connect parts options off the strings of the balloons do not connect. These will probably print as separate bits. Blocks sharing an edge are connected. Some parts of the strings touch only at corner tips, so are still not connected. Note that for these examples the "delete floating objects" option was turned off, as otherwise the disconnected string bits would have been removed. Debug mode, showing edge connecting blocks as lava and tip connecting blocks as pink wool.

Delete floating objects: if objects hang in space, these are eliminated if they're small less than 16 blocks in size or are entirely tree logs and leaves. This step eliminates parts of trees hanging along the edge because of where the selection box is located.

If you get a warning about there being more than one part in a model exported, crank the block number up to or more to get rid of larger chunks once you know what those chunks are - see the debug display parts mode below. If you're sure you want just the one connected group in the scene, set this value to and only the largest object in the scene will be saved. This option can help tidy up a model for rendering or Sketchfab, too, by deleting tree foliage poking into an exported volume.

In these export modes, any adjacent blocks are joined up for 3D printing, only blocks that fill the cell are joined together.

This difference means that, for example, a roof supported by fence posts won't be considered floating when rendering, but will when using detailed 3D printing as the fence supports would likely be too thin to hold the roof. Example: Exporting without deletion of floating objects results in a hunk of foliage hanging in space. The "debug showing groups" option shows the disconnected group the black columns are support columns created when hollowing.

Turning on deletion of floating objects, the floating foliage is deleted. Note the clump of leaves from a chopped-off tree stuck to the house is not deleted: get out the shears in Minecraft, if you want to chop it clear. Hollow out bottom of model: models are typically resting on an uneven ground layer, and building interiors are typically filled in.

Hollowing clears out blocks inside the model, making it less expensive and faster to print. The "super hollow" option is more aggressive, searching hollow areas found to see if more can be carved out. This option, used in conjunction with seal off entrances , can make detailed models stronger.

If the interior of a model is entirely filled in by the "fill air bubbles" process, it can then be hollowed out and the walls left thick. For example, say you want to print your cathedral model with 1 mm wide blocks. The printer you want to use needs walls at least 2 mm thick. Instead of manually adding blocks to the interior of your entire model, by using the seal off the entrances option you fill the interiors in with solid blocks.

When you hollow, you set the hollow width to 2 mm, or even 3 mm, and now the exterior walls will be made a few blocks thick, automatically. Technical note: superhollow can sometimes create little separate objects at the bottom layer unconnected to the rest of the model, pieces of tunnel not cleaned out.

You'll need to also turn on the "fill in isolated tunnels" box to have these removed "delete floating objects" should do this, but currently does not. Example: Hollowing is off and tunnels are not sealed. Tunnels are sealed the glass blocks. While this briefly increases the block count, hollowing will cut it considerably. Basic hollowing is performed; the cutaway shows how far it penetrates into the teapot.

Block count is reduced from Superhollowing is performed, reducing the count further, to 8. The escape hole between teapot and ground looks to be large enough to clear the sand and indeed it was, see this photo.

Melt snow blocks: The seal off entrances option automatically looks for one-block-wide entrances and windows and seals them off. If you have wider entrances, off-axis windows such as in a dome , holes in the roof, or other features, instead of adding torches or ladders to help seal these off, you can use snow blocks to do so.

The melt option then removes these snow blocks from your model just before output. See the seal off entrances option description for an example of its use. Export lesser, detailed blocks: when 3D printing, this option is off by default; for rendering it is on. When not checked, smaller objects, such as signs, fences, and torches are removed - only nearly-block-sized or important blocks are exported. This option is on by default when exporting full color textures for rendering; turn it off to remove the "billboard" objects and other smaller geometry objects.

Remember you can also turn off output of any block type by setting its alpha to zero in your own custom color scheme. I've given you the ability to shoot yourself in the foot for 3D printing; I leave it to you to turn off any block types you think are likely to break off.

As such, if you use this option you should probably turn off the "Connect parts sharing an edge" and "Delete floating objects" options further down, as these are likely to not work well - only full blocks are tracked when using these features. When exporting lesser blocks it's better to add and delete blocks by hand and not have the program clean up the data. If you do want to check for floating objects, I recommend exporting full blocks first which will perform the check properly if the option is checked , then export lesser blocks with the option off.

Checking this box for 3D printing is risky, but will allow you to export slabs, stairs, and many other smaller elements as true geometry. The table gives specifics about what is printable, under the "Lesser" column. The model produced with this option on can have some geometry that's tough for some 3D print slicers to process.

The risk is that the service bureau or printer software cannot properly interpret your files. If you are printing a single-color model, use the free cloud version of netfabb to preprocess your model. Shapeways also uses netfabb to process your uploaded models, so you should have no problems with the mesh itself using their service.

You may still have problems with features being too thin to reliably print. If you truly want to print some geometry that Mineways won't output for 3D printing, e. If you use another service bureau such as Sculpteo, look over your uploaded model for any missing block or texturing errors. Try these two links and compare. Sculpteo does the texture merge properly, but is missing a stair step on the right part of the roof. Sculpteo's solidity check feature showing how fences along the top of this palace model are likely to break off.

Currently some thin objects, such as sign posts and single fence posts, are exported. These are likely to break off, especially at small block sizes. You might want to "shore up" thin features by placing blocks below them such as for roofs made of stair steps and next to them such as for doors.

Alternately, turn off export altogether by setting the alpha for the block type to 0 in a color scheme. Below are three prints done with fences, stair and slab roofs, and other small blocks.

More photos can be found here. Image courtesy of Alex Boden Fatten lesser blocks: If you do decide to export using the "lesser" option, by default some of the more delicate blocks are made fatter so that they are less likely to break off during printing.

No guarantees! The blocks fattened are: fences, fence gates, doors, free-standing sign posts which I suspect will still snap off , pressure plates since they sometimes get used for table tops , bells, and a number of others - see the table. There are also two debug print options available, both shown in examples above. The "Debug: show floating parts" option does just that: the largest object is made semitransparent and smaller groups each given a unique color, so that you can see what pieces of the model are not connected.

Either remove these smaller parts by kicking up the "delete floating objects" limit, or go into Minecraft itself and add blocks to attach them together. That said, separate parts are fine in a file if you know what you are doing: you could be making a chain of separate links, or could have a number of individual pieces such as letters you want to create in a single print run.

The "show weld blocks" option shows what blocks are added by the various "connect parts" options. If you don't like where the welds are put, you can go into your Minecraft world and edit the model yourself. Key tip: you can run Mineways and play Minecraft at the same time. So, you can edit your world in Minecraft, then reload the world into Mineways by pressing the "r" key. The selected area won't be cleared when you do so, so you can edit, reload, export, and view the model in a separate viewer ; lather, rinse, repeat.

This is an efficient way to improve and view any model you're working on. ChannelMixer and TileMaker You can make your own sets of textures to use when exporting models with Mineways. This process is fairly straightforward, but is a more advanced topic. See the Textures page for how textures work in Mineways and how to use these tools.

Rendering Tips There are lots of cool add-on shaders for Minecraft. But, for truly stunning stills and animations you'll want a standalone package. If you want better geometry for some blocks, you might also consider using jmc2obj though personally I have problems getting it to work properly. While I have your ear eye?

They have lots of cool rendering options. What makes these systems shine literally is using a high-quality texture pack that support specular textures, bump maps, etc. Also worth a shout-out, the Minecraft RTX beta. However, conversion of a Java Edition world is fairly straightforward; they give a long guide , but really, just follow the MCC Tool Chest Conversion steps - it's all I needed.

If you're really feeling frisky, you can design a texture pack though be warned, the format will change. Previewing: To quickly check results before printing or importing into a rendering program, consider using an interactive previewer.

MeshLab is a good previewer models in any format Mineways produces. For rendering preview I recommend the G3D when using full color textures. It does not have cross-sectioning and supports only OBJ files, but has much better transparency support and shadows, and has screenshot and video capture built in.

What follows are steps for using various popular rendering software packages. There are always more; for example, this article talks in depth about using RenderMan for rendering. Blender The first two steps are the same for all versions of Blender, since they involve only Mineways: 1 Open your World in Mineways , then, select the area for exporting hold right mouse button and drag the rectangle.

Let's call it myobject. You could simply click "OK" in the dialog with the export settings. However, choosing the "Export tiles for textures" on the left can give better filtering results, especially for areas in the distance with large scenes, as mipmapping will be more effective. You may wish to try the "Make groups objects" option if you are exporting individual blocks for animation. At this point the paths diverge, depending on which version of Blender you have.

Blender 2. Alternative Minecraft exporters for Blender include jmc2obj , a general-purpose and full-featured exporter which I can't figure out any more , and Mineblend , which is dated, but is tailored specifically for Minecraft to Blender import. Scenes appear to import more sensibly, and higher-quality renders can be viewed immediately. Then press the "Delete" key to remove the default cube model.

Put the directory name of your Mineways export file the. You can then double-click the. Alternately, you can type the file name itself on the line below the directory name and then click the blue "Import OBJ" button to the far right. Once imported, hit the "Home" key to reposition the camera to be well outside the model.

Rightmost are four sphere icons. Click on the second from the right though the rightmost is also cool : You should now see a textured view of your model.

However, semitransparent objects, such as glass, and cutouts, such as flowers and leaves, will be solid. As noted before, the "Home" key can also dolly the camera out to view the whole scene. Middle mouse down and drag lets you rotate the camera. Middle mouse with the Shift key lets you pan the camera.

Middle mouse with Control is another way to zoom, but why do that? Middle mouse with Alt changes to different views in a funky way - just use middle mouse to recover. Once you like the view, click Control-Alt-"Numpad 0" to set the render camera to your view or at least the center of it.

If you move your view of the world, you can go back to this saved view by hitting "Numpad 0" again, or Control-Alt-"Numpad 0" to set the render camera again. Just press "F12" or select "Render Render Image" from the menu and have a look. It probably looked pretty dark, because the default light is some local light instead of something like the sun. Also, the back of the model might not appear, as the Clip End distance is too small.

Adjust this by selecting the camera object in the Scene Collection in the upper right of the screen, select the camera icon, then click on the "End" value box and type in a new value or simply drag your mouse:. Click on the Sun setting, then I'd also crank the Strength down to 8. Fastest in the long term is to use the Prep Materials button in the free MCprep addon.

If you want to do this manually, it's a tedious process of selecting each object type in the model. Open your world and there's a list of objects. Choose a semitransparent or cutout object you want to make display properly, pick Context. Material from the vertical icons next to last one.

You might realize that, up top, you can select multiple objects by using Shift-click. You then might think you could then change them all to the proper blend mode. You would be wrong - only the last one group selected is changed.

If someone has a way of selecting and changing multiple objects at once, let me know! At this point, try F12 again to render. You'll probably notice that the textures are not blocky like in Minecraft, unless you've used MCPrep. To change each material manually to have a blocky look, select it and, under the Surface parameter window below, click the small "right arrow" icon to the left of "Base Color", about five lines down.

Two more lines down it will say "Linear"; change this to "Closest". Scroll down considerably further to "Alpha" and click on the small right arrow again and also set to "Closest". Here's the Base Color sequence:. Another method is to use a high-resolution texture on input , which is much less work, but changing the settings to "Closest" is the precise way.

Unlike most programs, on import Blender will not consider the alpha channel in the texture as the alpha - you must explicitly assign it after importing the model. This is a bit more involved: for a tiled export you need to select a material and edit the settings as above.

However, there will be no alpha channel. Shift F5 gets you back to the viewport. Here's an example:. Output icon in the vertical list of icons - it's the third one down, it looks like a printer spitting out an image. In the section "Dimensions", you can set the Resolution of the image, add a border, and so on. If you did not use the "Make groups objects" option but want to split the object in Blender, do the following.

First, switch to Edit Mode. Then hit the "p" key and with your mouse select the option "By Material. Note that this may not be what you want - likely you'll need to use the "Export individual blocks" option in Mineways to get "solid" blocks you can animate.

Optional, but I hope you do - I like seeing what people make. I'll again note that you should probably be using MCprep to convert your materials. They also have a MCprep Blender Discord server for asking questions. There is some additional dated information on Blender and Mineways in this and this thread. There are a number of other add-ons for Blender with Minecraft, e.

Then press "x" or "Delete" , and then "Enter". This deletes the default cube on the screen. Search and select for your Mineways export file the. Wait a bit. If you cannot select Wavefront from the Import dialog, you have to activate this file format first from Warped Wood Builds Minecraft Video the settings menu.

Just activate the checkbox at this entry, dismiss the settings dialog and try importing again. Just to the right of "Object Mode" is a shaded white sphere. Click on it and pick "Texture". You should now see the model as textured. There are two solutions: one is to use the mouse scroll wheel to dolly in and out - this changes the camera's location.

Alternatively, move the cursor to the center of the screen, hit "s", and move the mouse until you have the right size, then click the left mouse button to save the size. This second method changes the size of the model itself, which you might not want to do. The easy routes are to either use one of two scripts provided with the Mineways distribution: CyclesMineways. The third easy choice is MCprep , a Blender python script that can improve model quality of Mineways and jmc2obj exports.

To use Cycles instead of Blender's default renderer, simply click on "Blender Render" in the middle of the top edge of the application and choose "Cycles Render". Note: if you are using Blender 2. To use the CyclesMineways. Edit this script in a text editor. Put whatever your save file name is. For example, if your export file is castle.

Hit F12 to see the result. Note: this script is in development, so please do contribute your ideas and make it better! Just to the right of the "Help" menu in the upper left, click on the "keys" icon next to the word "Default" and pick "Scripting".

At the bottom of the gray window you'll see a menu "Text"; click it and select "Open Text Block". You should now see some text in the gray window. Click the "keys" icon again and select "Default" to close the scripting window. To apply this script, click on the "Run Script" button at the bottom right of the text window. If you want to see that the script did something, from the upper left select "Window" and "Toggle System Console".

If you don't have a "Window" menu item between "Render" and "Help", you have an older version of Blender and should consider updating. This menu item pops up a console window showing what the script did.

It isn't critical to see this window, but gives you a warm and fuzzy feeling that the script has worked. Fixing transparency: Flowers, torches, iron Warped Wood Builds Minecraft 1122 bars, and other blocks with cutout areas will look bad around their fringes.

Look in the upper right at the Scene tree area. Select the first mesh in the list, then pick the Textures icon from the list below, then pick the "Show Material Textures" icon from the set of three icons below that: If only a Kd texture is listed, go to the next mesh in the Scene tree at the top by clicking on it. If there is also a D texture outlined in green above , uncheck the box for this texture.

Then click on the texture just above the "D" texture, it starts with "Kd". Once selected, scroll down to the "Influence" section and open it up. Under "Diffuse:" check the "Alpha: 1. Now cutouts should display correctly when rendered but will still look bad in the interactive scene. You will need to do this for every mesh, unless you exported just one material as I suggested at the start, in which case you're done!

Fixing shadows: Now for every mesh select the Material icon to the left of the Textures icon , and under "Shadow" at the bottom you need to click "receive transparent".

Again, if you exported just one material, editing one mesh will change this material for all meshes. Conversely, for flowers and other billboards you might wish to set these to not cast shadows, or perhaps not to receive them, to avoid self-shadowing artifacts. It's tricky. Blocky textures: If you want the blocky look for textures, select the mesh, select the Texture icon, and under "Image Sampling" uncheck the "Interpolation" box.

Just below the "Interpolation" box you'll see a number of filter types, "EWA" by default. Select "Box". As usual, you'll need to do this for every texture. Hats off to Richard Remmelink for figuring this out. You may also find that turning off MIP Map", above "Interpolation", can help avoid line artifacts between distant grass blocks.

However, mipmapping is useful to avoid crawlies during animation. Water: this often looks a little weak by default, you can make it better you'll need to have a separate material for the water.

Select the water by right-clicking on it in the scene. Move your view around with the middle mouse button. You can rotate by dragging with middle-mouse, or hold down shift and you'll pan, or hold down control and you'll dolly. Once you like the view, click Control-Alt-Numpad 0 to set the camera to your view. If you always want your current view to show what is rendered, while in interactive mode select "View" in the lower left , "Properties", and under the View area select "Lock Camera to View".

If you found the right angle and perspective for your camera, you can fine tune a couple of parameters in the camera menu. This can be found by first selecting the Camera object from the list of objects in the upper right, then clicking the small film-camera not the photo camera symbol just below the list of objects, toward the right.

When you click it, a section called "lens" should appear. You can set the "Shift" of the X and Y axis, as well as the focal length of the camera. If you are happy with your results, you can select "Image Save as Image" from the menu near the left bottom of the screen, or hit F3.

Turn on the "Ambient Occlusion" checkbox in the parameter list below. Play with the "Factor" value in this section, I like something between 0. In this menu, you can also set the background of your scene in the "World" section. Pick the "Real Sky" option and set horizon and zenith colors as you wish.

You'll usually have to zoom out to see it. You can right click to select it, or select the Lamp from the object list. Move it around the screen by selecting the red, green, and blue arrows and dragging. Then, select the Lamp settings in the same menu bar where you found the camera symbol. It looks like a small sun with four arrows pointing away from it in different directions. Click it, and you can find all kinds of parameters that affect the lighting of your scene.

For example, try exchanging the "Point" type for "Sun", and play with the "Energy" value. You can also change the color by clicking the color field above the Energy settings.

You can add Lamps from the "Add" menu in the upper left. Optional, but extremely recommended - I like seeing what people make. There are other tools out there for Minecraft, such as the Boxscape rigs for characters. MCprep also has rigs, and can update models in Mineways to more elaborate meshes. For individual heads, which Mineways does not handle, see this add-on. Here's a typical result, made in a few minutes:.

Here is how to import a model into the free Omniverse Create program. First, download the Omniverse Launcher Beta , install and run it, then from the launcher install and launch Omniverse Create. See the tutorial video. It runs through a lot of the common operations for Omniverse Create: moving the camera, modifying the lighting and materials, etc. There's a lot of documentation on Omniverse and Create , but the video will get you started.

I also show Omniverse in action here. What follows are the steps in the video. Step 1: Select your world and region for export in Mineways, then from the menu choose File Export Rendering. This will give you more interesting and physically realistic materials for some blocks. USD is a format developed by Pixar that is used in film studios and other applications. After choosing the file name, you are faced with many export options.

Most are grayed out in the upper left part of this dialog, with one important exception: "Custom material. Doing so gives the distinctive blocky look for Minecraft textures. However, if you are using higher resolution textures, 64x64 or larger, I recommend unchecking this box. You will then use Omniverse default materials, which blend smoothly between texture texels.

Also, these default materials will display much more quickly; the custom materials need to be compiled when viewed in Omniverse Create for the first time. As far as other export options go, I recommend not touching them. USDA export is a brand new feature, so support for individual block export and other modes is unlike to work, nay, likely to crash Mineways. I hope to add a tutorial for Houdini soon.

Step 3: Load the model into Omniverse Create. Easiest is to copy and paste the directory where the USDA model is located into the Content directory bar, towards the lower left, here highlighted in red:.

Pro tip: if you click on the bookmark icon, highlighted in green and already clicked in the image above, you will add a bookmark to the list of files at the lower left. Clicking that bookmark entry takes you to this directory. Note: one glitch in the beta is that the directory shown in Create does not refresh when new files are added to it, or deleted.

If you save and don't see your file, right-click in the window to the lower right and select "Refresh" highlighted in orange. Step 4: Move your camera around. Easiest is to right-click-and-hold in the viewport. Mouse rotates the view, WASD moves you, QE move up and down, and holding Shift during any of these key presses doubles your speed and Control halves it. If you get lost, the F key will frame your model, i. One gotcha is camera speed: you can adjust this by clicking on the gear icon in the upper left of the viewport and adjusting the first slider, Camera Speed.

To go faster than 10, you can Control-Click on the slider and type a number. Step 5: Adjust the lighting. Look in the upper right. Select the Stage tab, if not selected. You'll see the sun and a dome light. You can toggle these on and off by clicking the eye icon to the right of each. You can move the position of the sun by selecting it, then clicking and dragging in the box highlighted to rotate its angle.

You can also adjust the sun and dome light's intensity in the Light dialog area below. Also, note that if you toggle the "lighting" view in Mineways the "L" key , so that the map is shown in a nighttime mode, nighttime lighting will be exported to USDA instead. Step 6: Take a screenshot. First, you'll need to adjust one property. On the menu choose Edit Preferences. At the bottom left see the Preferences dialog.

Click on Capture Screenshot, and then on the right check "Capture only the 3D viewport":. Step 7: Adjust the camera exposure. By default, the camera exposure is set for a daylit, outdoor scene. If you go inside, it'll likely be dark. In the menu, choose Rendering Render Settings, if not already checked. In the upper right should appear "RTX Settings".

Open the Tone Mapping menu. If you're feeling bold, you can also try the Auto Exposure feature in the menu below Tone Mapping. Step 8: Edit a material. Click on an object in the scene, or in the content hierarchy in the Stage list in the upper right pro tip: you can type. Below a picture of a sphere should appear. Click the sphere and you will see below a long list of material settings.

Have at it! Note that you can also simply replace textures in the "textures" directory created by Mineways and then read the scene in again. Resource pack authors basically never include a normal map for water, because the renderer usually generates this. You can include this in your "block-and-chest" directory when making a terrain file set using TileMaker or assign it manually in Create or other applications.

Step 9: Save your work. For more about physical materials and how to add them into Mineways, see the texture tutorial page. This is as far as I'm going, as explaining materials , animation , and many other features is definitely beyond the scope. But, notice that last sentence has links to documentation for these topics. Some people know way more than I do about Omniverse. Since you got this far, I'll note one option you can choose at Mineways export: the "Custom material" checkbox on the export dialog.

By default it is checked. This exports a custom Minecraft. However, if you are using a high resolution texture you likely won't care about this look. Unchecking the box means to use the default materials, no MDL files written out. A minor thing, but you may prefer it.

The steps are from this excellent video from this forum post , which includes a number of other useful Cinema 4D animation tutorials and resource links. Here's one more useful post. The instructions have been updated for Cinema 4D R18; older versions may need additional steps, as shown. That said, you may want to use jmc2obj , another exporter. The main downside of jmc2obj is that you have to reattach every single texture it generates by hand; Mineways uses just one texture, so the cleanup process is much faster.

Step 2: Save as the file type 'OBJ'. Step 3: Adjust the export options as you wish. You can adjust this by changing "Make each block mm high"; for example, mm is 1 meter. You may also wish to use the "Export tiles for textures" option, as this allows mipmapping and similar filtering in Cinema 4D to work better.

Step 4: Once the model is exported, open Cinema4D and drag the. If you don't, your grass blocks will import upside-down. Hit "OK". Step 5: Select all the materials in the material viewer, the row of spheres at the lower left. Do this by clicking one sphere and then hitting Control-A. All spheres should now be selected. Step 6: In the material options area, in the right lower window, select the "Basic" box in the upper left.

In the "Basic Properties" below uncheck the Reflectance option and check the Alpha option. Billboards such as grass and flowers should now look better. Step 7: If you want to make textures look blocky, like they do in Minecraft, first click on the "Color" box next to the "Basic" box at the top of the material editor.

In this area you will see a section below labeled "Color. See the figure below. Step 8: Cutout objects such as flowers will still look fuzzy along the fringes. Now click on the "Alpha" box next to "Basic" and "Color.

You're now done. Note that there's a trade-off with Cinema 4D: you can't both have the blocky look and have better filtering such as mipmapping when you export to a single texture. You can get both effects by using Mineways' "Export tiles for textures" option. Step 4: Once the model is exported, open Cinema4D and drag into the main window the.

WRL file generated. Hit "OK" for the import options dialog. Step 5: Once it is all loaded, if black ugly things are present on tiles - such as glass or torches - then double-click the material the round sphere in the materials viewer at the left bottom.

Step 6: On the material options, in the right lower window, select the "Basic" button. In the Basic Properties uncheck the Reflectance in older versions, "Specular" and check the Alpha option. You should see to the right of the "Basic" button the button "Color", then "Alpha".

Click on Alpha. Step 7: In the Alpha settings, at the bottom is the Texture setting. Click on the little right arrow next to "Texture", go down the menu and select Bitmaps, and choose the corresponding PNG for the model. All the black things should now be gone, ready to be rendered properly. Note that in the interactive mode the textures will not look quite right, but when rendered are fine.

For a quick render to see the effect, click Ctrl-R. You might also try jmc2obj instead, as it does a better job producing some geometry. The steps here should also work for cleaning up jmc2obj OBJ models.

For newbies like me : in a Viewport, middle-mouse button changes the view: mouse-wheel to zoom, button to pan, Alt key down to rotate, Control key down to fast-pan. Steps are as follows:. You likely want to keep the "Custom material" option on, as this gives a slightly different water color by changing the diffuse color to white. You can adjust this by changing "Make each block mm high"; for example, mm is 1 meter, MAX's unit size. Find the. Alternately, if you want to smooth water surfaces a bit, select "Auto" and leave the setting at 30 degrees.

Click "Import" at the bottom. Select the Renderer tab and uncheck the "Filter Maps" checkbox under Antialiasing. This makes cutout objects look correct, as well as making the Minecraft textures have their distinctive blocky appearance.

Step 6 optional : At this point rendering should work fine. In interactive preview mode you will see some transparency problems in the Viewport. To fix these, bring up the material editor by pressing "M" and expand the view. Double-click on whatever material looks bad, e.

Now click on the "checkerboard-with-light" icon along the top, which does "Show Shaded Material in Viewport". This material should now look better. Do this for each material that looks bad. Press "M" again when finished, to dismiss the material browser.

If someone knows a faster way to change all materials, let me know. Note that these fixes do not affect the final render itself. Note: Maya is free for students and teachers. First, there is now a material converter for RenderMan. Notes from the author: "I've created a simple Python script for Maya to convert all the imported materials from the standard 'Phong' shader to Renderman's 'PxrSurface' shaders.

It'll also re-use the same file reference node and clean up the duplicates and the old shaders. Bonus is that it will also turn off filtering on all the textures.

The main tasks facing you when importing from Mineways is adjusting the Transparency material attribute, which Maya does not set up at all on import. Select each transparent or cutout object in turn, right-click and drag to choose the "Material Attributes" menu. On the right, under Common Material Attributes, click the small checkered box to the far right of the Transparency attribute.

This will let you assign a texture to the alpha channel. You will now see a "File Attributes" parameter dialog. Click on the file folder icon to the far right of "Image Name" and select the grayscale image for the alpha channel, e. While you're here, you can change the "Filter Type" above from Quadratic to Off; this makes the alpha channel have the blocky Minecraft look.

The cutout object will typically disappear; you need to reverse the sense of the channel. There's probably some easier way, but scrolling down to the "Color Balance" section and setting Alpha Gain to -1 and Alpha Offset to 1 works.

To make the colored pixels blocky, again right-click on the model and select "Material Attributes There may and probably is a more efficient way to make these adjustments - let me know. For instructions for older versions of Maya, check out this video from this playlist , it shows how to set transparency and texture sampling. That said, you may want to use jmc2obj , which even comes with a MEL script to perform cleanup during import that said, I don't know if this script still works.

A problem with jmc2obj is that each material must be adjusted by hand. One option in Mineways that can speed import conversion is to uncheck the "Material per family" checkbox in the OBJ file export options.

Doing so means you have to fix up only one material, though at the expense of not having a separate material per block family that said, you can always add new materials later. That said, this option tends to mess up Maya's display, as every object will be considered semitransparent and all will be sorted from back to front by depth in the interactive viewport, causing objects to flicker in front of each other.

The scene will render just fine, however. Sketchfab is a free service that lets you upload your models and share them with others; try an example here or look at the end of these instructions. Mineways exports to it in a straightforward fashion, there are just a few steps to get your model up and running.

It's always been possible to upload models to Sketchfab, see these illustrated instructions. With the 4. This will give a somewhat different rendering style, sharp and less shadowed. Click on the button "Get your token. One line says "API Token," as shown below. Copy the API token, a long string of letters and numbers a black box covers mine here , and paste it into the Sketchfab dialog.

Fill in the other fields as you wish, then click "Upload" at the bottom. Click OK to view it on Sketchfab. You can orbit, pan, and zoom mouse wheel.

In the lower right corner is an eye icon, where you can switch to a "First Person" mode - I find it a bit zippy by default, so use the mouse wheel to dial down the speed.

Also, if you double-click with the middle-mouse button on your object, you set the pivot point that the camera orbits around. I recommend clicking on the light-bulb icon in the upper left, then turn on the lights just below ; this will give shadows.

There are lots of options here - explore and have fun! You can change the surrounding environment, make various materials look different, and other options. Annotations are nice for setting up views and touring your model. In the dialog with the export settings click on the option in the upper left click on "Create a ZIP file containing all export model files".

Click "OK". It's nice to add "minecraft" and "mineways" tags, so others can find your model. It's also nice to "Allow download", if you like. At this point the steps are much the same as above, starting at step 5. One other thing you may wish to do is material cleanup. On the Sketchfab Materials tab the center one is the "Faces Rendering" option at the bottom. You may notice some "z-fighting" for objects such as sunflowers, where the two textures on each side of the flower fight each other.

Choose a material at the top and select "Single sided" for that material. This will make the object look better. An irregularity: if you download your uploaded model from Sketchfab, it may not display correctly.

Some viewers incorrectly grab the red channel instead of the alpha channel from the four-channel map that Sketchfab uses for compactness. The main differences are cost, quality, and speed of delivery.

Shapeways is almost always less expensive, Sculpteo offers faster delivery and better supports the "Export lesser blocks" option, which lets you print out slabs, steps, fences, and other smaller bits in your model.

There are other 3D print services for consumers, such as i. There are many services offering single-color i. Finally, here's a little collection of articles on 3D printing Minecraft. Shapeways After creating an account and creating a shop , go to the upload page. Or, if you go through the Shapeways site in other ways, choose "Get a quote.

ZIP file for your model that you created with Mineways, using 3D print export, e. You also don't need to change the Unit of Measure: "millimeters" is the default and is what Mineways always outputs. Push the upload button. Once you've uploaded, you can preview the model in the window to make sure it looks correct. You can also order from this page by choosing the material.

For a full color print you want to pick "Sandstone", the last material on the list. For options, choose "Full Color" and then, your choice, "Glossy" or "Natural. Select "Tools" near the top, next to the name of your file. You can now select the material you want and the page will show you exactly what test is failing, such as wall thickness or bounding box model size. Note there's a fixed cost per order. Be careful, however: you normally cannot cancel your order once placed.

After you've made an order, the waiting begins, sometimes weeks. If you later want to make your product for sale or otherwise modify it, go to My 3D Models. Click on the three dots to the right of a model a choose the option "Edit Product. Sculpteo Go to the Sculpteo site and register for an account. One major advantage of Sculpteo is that they support the "Export lesser blocks" option, which allows you to export slabs, stairs, fences, doors, and other smaller objects.

Please read the documentation for that option before using it. Also note that when you export, the price shown is the Shapeways price; Sculpteo prices tend to be about a third higher overall. Once you have your export file ready, on the home page click on the Upload a 3D file button in the upper right you can also go to your account and find the "Upload a new design" link.

On the upload page choose a file - you must pick the. ZIP file for your model. Adjust the design name, description, keywords, and categories as you wish personally, I fill these in later, when I'm sure the model is a keeper.

Note you can also add French translations; I use Google Translate. Agree to the terms of use at the bottom and click "OK". You should then get a page showing your model has been uploaded. You can interact with it in the viewport using left-mouse, right-mouse, middle-mouse, and scroll wheel. Pro tip: note that rotating by going up and down near the edge of the window gives a different rotation than going up and down in the middle.

This can help you adjust the "up" direction. You now have a number of options. The "Click to see repair work on your model" shows where objects were merged - usually not that useful. From here you can do a wide range of operations, and they're mostly self-explanatory. You can choose the material colored by default , change the overall scale and see the new price , or perform a solidity check.

This last option is useful for seeing if some part of your model is likely to snap off during printing. Note the links above these options. This last option can give a different sort of look to smaller models, though there is a risk of some bits of the model becoming detached when printed. Smoothing: done using Sculpteo's "smooth the design" customization option.

Scripting By using "Import Settings" you can make Mineways do all sorts of things quickly. You can also temporarily modify blocks when exporting. It's easier to use than you might think, read about it here. Related Resources Here are some related free tools that are handy, collected in one spot: MeshLab for viewing exported models for 3D printing.

It also includes real-time shadows and reflection-mapped water, as well as built-in screen and movie capture only the viewer Models also load faster.

Downside: on weaker GPUs it can be slow, and it doesn't work when exporting separate texture tiles. Some examples here. MeshLab helps you convert, simplify, and smooth meshes, among a huge number of other operations. It's not the best for displaying textures.

MCEdit Unified lets you make large-scale changes on your world; documentation here. For example, you could trim away objects near your model to make a cleaner export. You can also read in model schematic files you've downloaded. To use a schematic with Mineways, import the schematic into an empty world and save the world, then use Mineways on that world. WorldEdit is another mod that lets you make large edits to your world.

It can load and save. It also allows a huge number of modeling operations, including procedurally-generated models. VoxelSniper is another Bukkit addon for servers, providing a wide range of editing abilities. Mine-imator is a self-contained Minecraft video animation system. It can read in and view schematic files, among much else. Spritecraft converts an image to a schematic file, allowing you to easily create pixel art.

Binvox goes the other direction, letting you turn a model file into a voxelized representation, suitable for building or export to a schematic file.

Documentation here. For more info, see the forum thread and related forum thread. I used it to make the teapot , guardian , and hopper , among other models. Qubicle costs money, but has some nice functions. Players can construct furnaces, which can cook food, process ores, and convert materials into other materials. The game has an inventory system, allowing players to carry a limited number of items.

Players then re-spawn at their spawn point, which by default is where players first spawn in the game, and can be reset by sleeping in a bed [48] or using a respawn anchor. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals , and cooking food.

Experience can then be spent on enchanting tools, armor and weapons. Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath. In creative mode, players have access to nearly all resources and items in the game through the inventory menu, and can place or remove them instantly. Adventure mode was designed specifically so that players could experience user-crafted custom maps and adventures.

This forces players to obtain the required items and experience adventures in the way that the map maker intended. Spectator mode allows players to fly through blocks and watch gameplay without directly interacting. Players do not have an inventory, but can teleport to other players and view from the perspective of another player or creature. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world.

It is available through direct game-to-game multiplayer, LAN play, local split screen console-only , and servers player-hosted and business-hosted.

Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server.

The largest and most popular server is Hypixel , which has been visited by over 14 million unique players. In , Mojang announced Minecraft Realms , a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to people to play on their server, with up to ten players online at one time.

On 31 July , Mojang released the beta version of the update allowing cross-platform play. The modding community consists of fans, users and third-party programmers.

Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft , such as modifications, texture packs and custom maps.

Modifications of the Minecraft code, called mods , add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft.

While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Data packs, introduced in version 1. The Xbox Edition supports downloadable content, which is available to purchase via the Xbox Games Store ; these content packs usually contain additional character skins.

In June , Mojang released an update known as the "Discovery Update" to the Bedrock version of the game. Before coming up with Minecraft , Markus "Notch" Persson was a game developer with King through March , at the time serving mostly browser games , during which he learnt a number of different programming languages.

Infiniminer , a block-based open-ended mining game first released in April , sparked Persson's inspiration for how to take "RubyDung" forward.

The original edition of Minecraft , now known as the Java Edition , was first developed in May Persson released a test video on YouTube of an early version of Minecraft.

The first major update, dubbed Alpha , was released on 30 June These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior e. On 11 December , Persson announced that Minecraft was entering its beta testing phase on 20 December Mojang moved the game out of beta and released the full version on 18 November Since the first full release of Minecraft , dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game.

The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Minecraft 's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C For the tenth anniversary of the game's release, Mojang remade a version of Minecraft Classic in JavaScript and made it available to play online [] [] It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server.

Environmental hazards such as lava do not damage players, and some blocks function differently since their behavior was later changed during development. Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes".

Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.

Around prior to Minecraft ' s full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1x1 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite.

Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.

It was then released for several other compatible devices on 8 October On 31 July , the Pocket Edition portion of the name was dropped and the apps were renamed simply as Minecraft. Minecraft for Windows 10 is a version of Bedrock Edition currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen for Microsoft Surface and other touchscreen-enabled devices , virtual reality support, and to record and take screenshots in-game via the built-in GameDVR.

Minecraft: Education Edition is an educational version of the base game, designed specifically for use in educational establishments such as schools, and built off of the Bedrock codebase. An initial beta test was carried out between 9 June and 1 November It was released to the App Store on 6 September An Xbox version of the game, developed by 4J Studios , was released on 9 May Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December and 4 September respectively.

The PlayStation 4 version of Minecraft was updated in December to support cross-platform play with all other Bedrock editions, though users are required to have a free Xbox Live account to play. Players can open the game code and use the Python programming language to manipulate things in the game world. The game was leaked on 20 December , but was quickly pulled off.

It is preinstalled on Raspberry Pi OS , and can be downloaded for free from the official website. There is still an active community who develop mods and other tools for the game. On 20 May , Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang.

The iOS version was released on 15 September , and the Android version was released on 12 October The edition is free-to-play, and had over million players by November Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in , he abruptly canceled plans noting "Facebook creeps me out. Minecraft: Story Mode , an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox and Xbox One via download on 13 October In Minecraft: Story Mode , players control Jesse voiced by Patton Oswalt and Catherine Taber , [] who sets out on a journey with his or her friends to find The Order of the Stone—four adventurers who slayed an Ender Dragon—in order to save their world.

Minecraft Classic is a browser remake of the Classic version of Minecraft. The game was released on 7 May , to celebrate the 10th anniversary of Minecraft. Minecraft Classic recreates the game as it was in , including the bugs present in the version of Minecraft.

Minecraft Earth is an augmented reality game that was announced by Microsoft in May The game allows players to interact with the world and build Minecraft-style structures and objects that persist and can be modified by other players. The game implements the resource-gathering and many of other features of the original game in an augmented-reality setting.

The game had a beta release in July , [] and was rolled out fully over late , with millions of downloads in the first week. Minecraft Dungeons is a dungeon crawler game that was announced at MineCon and released on 26 May Set in the Minecraft universe, the game can be played alone or in a party of up to four people.

Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". A review of the alpha version, by Scott Munro of the Daily Record , called it "already something special" and urged readers to buy it.

Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content.

The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early The free-to-play Minecraft China version had over million players by November The Xbox version of Minecraft became profitable within the first day of the game's release in , when the game broke the Xbox Live sales records with , players online.

On its 11th anniversary in May , the company announced that Minecraft had reached over million copies sold across platforms with over million monthly active players. In September , The Guardian classified Minecraft as the best video game of the first two decades of the 21st century, [] and in November Polygon called the game the "most important game of the decade" in its s "decade in review". Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development.

Social media sites such as YouTube , Facebook, and Reddit played a significant role in popularizing Minecraft. The videos usually contain screen-capture footage of the game and voice-overs.

By May , over four million Minecraft -related YouTube videos had been uploaded. According to rumors, Herobrine appears in players' worlds and builds strange constructions.

Ultimate , the lattermost of which features a downloadable character and stage based on Minecraft. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon , a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.

He's tricked 40 million people into learning to use a CAD program. Using Minecraft , the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood.

Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade public spaces by The first pilot project began in Kibera , one of Nairobi 's informal settlements, and is in the planning phase.

The Block By Block project is based on an earlier initiative started in October , Mina Kvarter My Block , which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town.

According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.

In , Stuart Duncan, known online as AutismFather, started a server for autistic children and their families, called Autcraft. In April , the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders have used an open Minecraft server to create the Uncensored Library , a repository within the game of journalism by authors from countries including Egypt, Mexico, Russia, Saudi Arabia and Vietnam who have been censored and arrested, such as Jamal Khashoggi.

Despite its unpredictable nature, Minecraft has also become a popular game for speedrunning , where players time themselves from being dropped into a new world generated by a random seed to reaching "The End". While some speedrunners seek to get the fastest time possible and relying on luck of the seed to optimize conditions, others look to repeat this process consistently as to maintain a comparatively fast average completion time across all runs.

Minecraft has also been used in educational settings. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEDU includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson.

For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore. With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft. In September , the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public.

After the release of Minecraft , some video games were released with various similarities with Minecraft , and some were called " clones " of the game. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time.

A documentary about the development of Mojang and Minecraft was released in December In , Mojang received offers from Hollywood producers who wanted to produce Minecraft -related TV shows; however, Mojang stated that they would only engage in such projects when "the right idea comes along". Pictures regarding a Minecraft film [] [] and, by that October, it was "in its early days of development".

At that time, Warner Bros. In January , Peter Sollett was announced to write and direct the film, featuring a wholly different story from McElhenney's version. A fourth Micro World set, the End, was released in June Six more, larger Lego minifigure scale, sets became available November Mojang often collaborates with Jinx , an online game merchandise store, to sell Minecraft merchandise, such as clothing, foam pickaxes, and toys of creatures in the game.

T-shirts and socks were the most popular products. Minecon is an official fan convention dedicated to Minecraft annually. From Wikipedia, the free encyclopedia. This article is about the original video game. For the greater franchise, see Minecraft franchise.

For other uses, see Minecraft disambiguation. Promotional cover art, featuring Steve right wielding a pickaxe and Alex left wielding a sword. Markus Persson [e] Jens Bergensten [f]. Windows , OS X , Linux. WW : 18 November [3]. WW : 7 October [4]. WW : 17 November [5].

WW : 9 May [6]. WW : 11 February [7]. WW : 2 April [8]. WW : 4 September [9]. WW : 5 September [10]. WW : 10 December [12]. WW : 29 July [13]. WW : 17 December [14]. WW : 19 December [15]. See also: Minecraft server. Main article: Minecraft mods. Main article: Music of Minecraft. Main article: Minecraft: Story Mode. Main article: Minecraft Earth. Main article: Minecraft Dungeons. This section is missing information about the individual reception of each version of the game.

Please expand the section to include this information. Further details may exist on the talk page. October Main article: Minecon. It'll just get buggier and buggier the further out you are. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. Those are the two "hard" limits. Retrieved 19 March Retrieved 3 February CBS Interactive. Archived from the original on 15 October Retrieved 21 October Archived from the original on 16 November Archived from the original on 23 October Wired UK.

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