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carpentry-bench-mod-80 If you play with Conqueror and take over a settlement with your raiders they carepntry on their own. However, as of writing this 13th May,there is no overall guide about Hydrocraft or at least I didn't find these guides if they csrpentryso that's why I've started to make one. Once acrpentry fence is built you can send your settler to another normal home plot. This add-on creates a new settlement resource which requires a settler working it and a new item that, bency placed in a container, allows the player to select a settlement carpentry bench mod 8.0 their choice does not need to have an operator in said settlement and have a salvage team transport the resources in said container to the settlement's workshop. The moment you release the right mouse button it will launch it. By selecting a plot you get an overview, where you can refresh or mark it manually, or summon it's owner, if any. Commercial Carpentry bench mod 8.0 A far out, hang out, bar, a waste-not-want-not medic, a colorful clothier, a salty sailor's bar, a military carpentry bench mod 8.0 store, a nuclear-themed bar, a work clothes seller and two general stores - one scrappy, one tinkery.

A list of all settlers in the current settlement is also available. By selecting one, you can view a list of their property. Other Objects: Workshop objects aren't directly manageable from this mod, but can sometimes be accessed by viewing a settler's property, or the objects contained within a plot.

By selecting an object, it can be marked with a quest marker, or unassigned from it's current owner, if applicable. Also special thanks to XV-Versus, another builder, for all of their help with including the Barstool Games functionality in the plot. To install, simply ensure f4se is installed first, as well as the main Barstool Games mod, then install the addon in the optional files section. Twenty Conqueror Pre-built Scenarios to help those who are struggling with building these, or for time saving by getting into the game faster!

I am offering these Conqueror Pre-builts to help those who have some technical issues in doing the Conqueror Prebuilts, plus to save you time in waiting for the Pre-building phase to complete - allowing you to get in-game faster!

They are NOT required just to simply play Conqueror. I have listed so you can easily reference the other Add-On's with a Click on link. I simply install all of them myself - but that is a personal choice. Another time saver to just get in the Game.

Version 2 has been reduced to 20 settlements in total. With the base game engine, and large load orders of players, there are some problematic areas and in order to provide the best stability to you, I have eliminated Far Harbor settlements, Jamaica Plains, Bunker Hill, and Starlight. Going forward, I will only be doing Level 3 cities.

The script load will be less, as well as what occurs while you are just playing the game. Another way to get into game quicker. Regarding character sex - I use Nate Male. If you want female, activate the vault door, wait for the elevator to come down and pause for a few to let the vault scripting to complete. In console, Type "Player. Enter the elevator and change your looks.

Latest Update v1 - 14 March Released - March When I saw two NPCs with the exact same face, clothes, and name standing beside each other in one of my settlements I decided to look into giving the settlement visitors added through Sim Settlements a bit more diversity. I have taken the 34 male visitor NPCs and put them into a level list and the 38 female visitor NPCs in another level list. The traits include things like race, height, weight, voice, hair type, face texture, and facial morphs. Is a lot of mods that do this.

The other thing I have done is randomize the outfits worn a bit. For example every Blacksmith visitor would wear the same raider spike armor outfit. I have done this type of randomization for every professions outfit. Sometimes with more items and sometimes with less depending on what I thought was appropriate. Behind the success of Sim Settlements and Conqueror is Kinggath. And behind him, is a troop of gaming soldiers, who have dedicated themselves to modding and playing Fallout 4.

This is an alternative to StartMeUp. The scenario includes: 1 16 random locations 2 4 difficulty levels based on map location in Commonwealth. These are vanilla armors and weapons - I modified and placed in the world for you.

NOTE: All resources beyond power are simply simulated resources that keep settler's needs satisfied. These generators will NOT add food or water to your workbench. This is nearly the same as the original mod in terms of resources, I changed the amount of defense from the original 40 to Besides new optional versions, this mod also has two key differences from original mod: Changes a setting so that these fuseboxes can be built in indoor settlements such as Home Plate and changes the components required to build.

Instead of 1 steel they now require 2 steel, 1 ceramic, 1 rubber, 1 copper. These don't require any special perks to build, you can build them as a level 1 character so obviously if you're firmly against cheating this isn't the mod for you.

Yeah I could do a separate set involving some high level perk but these are already cheating as is so why bother? Travel to Dunwich Borers and drop a bunch of caps in the hole at the bottom of the interior if it makes you feel better about yourself.

Description: This addon to Sim Settlements will provide new foundation pieces you can use to build out your settlement with style. Especially useful for players who like to build using a grid layout method all plots touching or are inclined to want to "flatten" all of their build-able workshop area. There are 5 shapes: 1x1 vanilla sized foundation block great for paths and spacers , 2x2 the exact size of most Sim Settlement plots - perfect for snapping the foundation-less versions of the plot types and the always foundation-less agricultural plot type , finally there are 3 sloped shapes so you can seamlessly connect foundation at different relative heights.

To complement the "look" you want for each of your settlements, these 5 shapes comes in 8 surface textures: concrete, road, soil, grass, old concrete, old road, dirt, and dead grass. No scripts, safe to uninstall. Thanks to a new computer I can finally enjoy Sim Settlements Conqueror. However I'm getting thoroughly tired of walking to certain locations repeatedly. I haven't fully completed Conqueror so its possible that later story lines would need a map marker I've not created, if so feel free to let me know.

One cage will spawn raiders who will fight for you. Think of them as converted new recruits! The other cell will spawn slaves for your slave trader settlements. Latest Update v1 - 3 June Released - 3 June This is simply a save game made for low end PCs, after having Conqueror build most Commonwealth settlements. If you want them to reach 3 or 4, you'll have to take control of them. Red Rocket and Abernathy have been built as the Simple Settlements avoid going over budget which is the main reason for them not being in the default builds.

The player character is a Nate, but I have made the save before leaving the Vault. If you'd like a Nora, simply use the console to enter "player. I've picked up nothing but Stimpacks, a Rad-X and the pistols. If you want all the scrap, simply turn around and grab it. This is a group of 'Blank' Plots for filling out plots I want to be randomized in a city plan.

These plots are wood floors painted Except for Martial, which is painted white to match the Sim Settlement plot types. These plots generate no in game benefits. One click of a button in a holotape - gone in sixty seconds! Depending upon the power of your gaming rig. Basics After I-don't-know-how-many scrappings and re-scrappings of settlements in various games, I started a new game.

Got into Sanctuary - spoke with Codsworth and did the beginning quest in the area - it came to the point of scrapping down Sanctuary to make a home for the Sole Survivor, and eventually a settlement.

That's when I realized: I cannot bring myself to scrap another settlement again. Yes, there are mods with pre-scrapped settlements and resources ready to go, etc. I didn't want those. However - I don't have many Transfer Settlements plans that I'm entirely happy with, and I want to learn and play with building my own vision of the Commonwealth.

So: I made a holotape that will strip your settlement to the bone within a couple of minutes, depending upon the power of your gaming rig.

You don't need Transfer Settlements. You don't need Sim Settlements: Rise of the Commonwealth. One click and it gets wiped away automatically.

Build Limit Note and Warning Unless you have God's gaming rig - your computer will likely stutter once you get to filling up a 3x-4x normal build limit. In extreme cases, where you've built a settlement up to insane levels, it may drop below 15 FPS.

If you have such a rig, thumbs-up! Go hardcore and enjoy yourselves. For the rest of us mere mortals: keep that build limit down low. Door snap points so players can snap doors and other handy snap points where appropriate vendor shacks e. All shacks are fully navmeshed by hand to make sure they are absolutely easy to navigate for settlers This mod does not compensate for existing game bugs though! This add-on creates a new settlement resource which requires a settler working it and a new item that, when placed in a container, allows the player to select a settlement of their choice does not need to have an operator in said settlement and have a salvage team transport the resources in said container to the settlement's workshop.

The distances from the operator's settlement, the container and the target settlement determines how long the team will take to transport the resources. This helps solves the conundrum of the player having to trek back to their settlement to drop off their haul, instead allowing them to continue adventuring with their settlers providing a helping hand. Description: A simple mod to let some lights to cast shadows in Sim Settlements. Less Carpentry Bench Mod Models lights pass through walls.

This addon will severely impact overall performance in Settlements on lower end PCs. Only use if you know your PC can handle it. Latest Update v2 - 31 January Released - 31 January Description: Do you ever struggle to find a building plan you want in Sim Settlements? Do you have to rebuild over and over again the plots just to get the industrial or agricultural building you want but cant remember the name?

Do you have so many SS add-ons and buildings in your list that you no longer remember from which mod is which? This mod helps with that, as it adds a preview 3D model of each construction added by SS and add-ons so now you know what you are actually constructing before building it and having to scrap it over and over because you don't like the building,or is not the one you were looking for.

Currently offers two versions, one for pre v3. Latest Update v1 - 27 June Released - 27 June Essentially, you can use this mod to instantly start using Sim Settlements without first needing to find the City Manager Holotape Holotape Locations.

If you've already been playing with Sim Settlements you know how annoying it is to run out of ASAM sensors right in the middle of a new settlement build out. This mod can be very useful in instantly giving you a bunch of ASAM sensors to keep building with rather than having to go build a bunch. This is my attempt to make children sleep in most residential plots through all stages and also to make more animation markers work for children. This is a Work In Progress and possibly Kinggath or someone from the sim settlements team will take a look at this and say I am doing it all wrong.

Pick weeds animation was one of a few that already worked for children. I have added about 25 more animations to those children can use. Are a number of animations I did not include because they would either force the child to scale up to the default human size or would clip into objects like the animation pose for leaning over a table.

Are a some others I deemed inappropriate for children to do at this time like using a blow torch. I set a flag on beds to allow children to use them. I also turned off the keyword for some beds that made the user scale to the default human size. Are some Sim Settlement addons that also modify a SimSettlements. Generally to do a texture swap. These are not compatible with my edit unless you do a merge mod.

So which ever is loaded last wins out. If my mod is last then a child can use the bed but it will not have the texture swap resulting in the default look. If the other mod is last then child can not use the bed but will have the mods intended look for the bed. Some residential plot mods I believe use a custom bed so a child will not use it.

You can also use Orphan's Beds to give children a bed to sleep in. Even though the file name is an esp this mod has the esl flag turned on so should not take up a mod slot. Description: feel free to use them in your rise of commonwealth add-ons no need to ask for permissions.

Sanctuary cleared and unlocked. These require quest completions. These saved games have not had any quests completed except Codsworth.

No container emptied or items scrapped. Various goodies await for those who seek. NOTE: The Vanilla Unlocked - Defense version is simply the unlocked version, but I went and put turrets at the settlements with people so that you didn't have to worry about them and simply play the game - I did put 2 extra hand water pumps at the slog to make sure the core group of people had water.

For those who don't want to sit in the bathroom for 2 hours waiting for the pre-builts being completed, I hope to save all of you time.

And 4 saved games using total randomization - using the standard Conqueror settings for random. Description: Whilst this add-on doesn't include any new plot types, it does however include new floors with 30, 45 and degree angles that allow for a more organic feel to plot placement as opposed to adhering to a simple grid formation. Latest Update v1 - 17 Ocober Released - 17 October As I had built a mod list for this very purpose it was relatively straightforward converting it into a fully operational battle station I meant mod list.

There are now hundreds of addon plots out there now and as you can see from this mod list nearly 50 mods required to make for a total Sim Settlements Experience! I love to have ALL the options at my disposal when playing and I have talked to many other players and mod authors that do too.

There have been some requests on the Sim Settlements forum for a modlist to help players enjoy all that a fully decked out Sim Settlements install can give. Being a beta tester and then on the Sim Settlements Support Team I needed a robust mod list that i could confidently use to test City Plans reliably. What this mod list is. The SSEM is a list of Sim Settlement Related mods that will give you a rich and varied playthrough with the totally awesome community add-on packs and content available for Sim Settlements.

The list has been curated and will be supported by the Sim Settlements community as we all wish to make it as easy as possible for people to play Sim Settlements. It does include Conqueror, but no faction packs yet.

That is next on my list of things to do. I may do a separate mod list for Conqueror once I figure out the best approach to take. This mod list is a living document. I hope that I get a lot of community feedback and input and it updates and grows over time.

As my modding time is usually in the evening there are guaranteed errors and omissions and if you see something wrong let me know about it. What this is not! It's not a evil mod pack that is going to steal mod authors' Intellectual Property and creations and make tons of caps in the process. Any download points received from this mod will either go to Sim Settlements community prizes and efforts or be donated to charity. It also does not contain any texture packs, weapon or armour mods, physical augmentation enhancements or eye candy optimizations!

It also does not touch on System optimization or. There are a number of other mod lists and guides out there that do that. I learned how to make a mod list from his guide and liked it so much I am on his support team. Description: This building is meant to fill that initial gap when a settlement has settlers.

I wanted to be able to start a settlement using no vanilla items from the beginning Sim Settlement plots only , except for the recruitment Beacon. The plot has no upgrade levels, and is meant to be scrapped when the settlement reaches 4 population. Holding right click will shoot 8 black bullets in rapid succesion. After shooting 8 bullits you need to hold right click again to reload, before you can shoot again.

Every bullit hit does 2 hearts of damage. Holding the right mouse button will start charging. The moment you release the right mouse button it will launch it.

Normal shields and round shields are the same. Heater, Tower, Cryscent Carpentry Bench Mod Quiz and Scutum are the same as iron. Holding right mouse button while holding a shield will make the shield absorb all the damage. Minecraft Forge.

Show Content »». Download from Server 1 — Download from Server 2. The bronze variant produces the same amount of damage as the iron one; however, is less durable. Click right mouse button to pull the trigger. Guns can shoot their ammo of less quality wood. The base damage for guns are 2,5 hearts. So a wood gun with wood bullets does 2,5 damage, a stone gun with wood bullits does 2,5 damage an stone gun with stone bullets does 3 damage.

If you want to shoot black bullets in rapid session, you can hold the right-click. Once shooting those 8 bullets, you might, hold right-click again to reload.

If you are shot, you will lose 2 hearts of damage. The other items include staff, nana and shields. Holding the right mouse button will start charging. The moment you release the right mouse button it will launch it. Normal shields and round shields are the same.

Heater, Tower, Cryscent and Scutum are the same as iron. Holding right mouse button while holding a shield will make the shield absorb all the damage. If you are a Minecraft lover, you should install custom NPCs immediately to make your Minecraft your own world.

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Author: admin | 01.04.2021



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